Grado 4 cuarto periodo

 


FOURD QUARTER  2023


Contents: Algoritmos y logaritmos.Construcción de bloques de programación personalizados según la necesidad (Bloques rosados).

TECNOLOGY WEEK ONE AND TWO

Agenda

1. Saludo - Greeting

2. Reflexión - Reflection

3. Objetivo -Goal: write the contents and build a character.

4. Actividad – Activity: write the contents and build a principal character.


1. Saludo - Greeting




2. Reflexión - Reflection



3. Objetivo -Goal: write the contents and build a character.


The students they must enter to piskel and must be build a pixel character with the diferentes tools, afters this save the work in the computers for upload to mBblock.

4. Actividad – Activity: Write the contnts and build a principal character.


Build a principal character gif with six sprites in the platform piskel with diferents tools and after save in the computer for upload to mBlock.

Keep in mind the following: On the first and second week the student must be build two character, the first is the principal character and the second is the enemy character, the finally the student must be creat a coin.


PISKEL PATFORM 



PISKEL TUTORIAL FOR BEGGINERS 




TECNOLOGY WEEK THREE

Agenda

1. Saludo - Greeting

2. Reflexión - Reflection

3. Objetivo -Goal: Identifies sprite modification tools

4. Actividad – Activity: Sprite modification activity


1. Saludo - Greeting

2. Reflexión - Reflection




3. Objetivo -Goal: Identifies sprite modification tools


The student identifies the use of valid and bytemap tools and will also identify how to download gif images from the piskel.


4. Actividad – Activity: Sprite modification activity


The objective of the activity is to download an image from the Piskel in: GIF, PNG format and save it in the personal folder.


Then the image will be loaded to mBlock in ADD and it will be transformed into a byte map for later use.


1. In first moment enter to piskel and dowload the sprite, in the fourth option: Dowload as an animated GIF.


2. The second step, the student must be enter in mBlock an select the option ADD for upload the sprite from the desketop.


3. Clic in Upload and select your sprite in .GIF.


4. Clic in your folder and serch your Sprite and clic in open.




5. It is the same one by one.










6. In mBlock the students must be created the levels with the tool rectangle and fill for the paint the level, must be create eight diferents levels.




7. And the last one, the students must be created the background, three diferentes, the first is the stage, the second is the game over and the third is the winner. 





TECNOLOGY WEEK FOUR AND FIVE.

Agenda

1. Saludo - Greeting

2. Reflexión - Reflection

3. Objetivo -Goal: Identifies the blocks must be necesary for the programation.

4. Actividad – Activity: Programing in mBlock the last proyect.


1. Saludo - Greeting



2. Reflexión - Reflection






3. Objetivo -Goal: Identifies the blocks must be necesary for the programation.


The student identifies the diferents blocks to make diferents action for the diferents sprites of activite.


4. Actividad – Activity: Programing in mBlock the last proyect.


Player one movement programing. 




IA programing second player



TECNOLOGY WEEK SIX AND SEVEN

Agenda

1. Saludo - Greeting

2. Reflexión - Reflection

3. Objetivo -Goal: Identifies the blocks must be necesary for the programation.

4. Actividad – Activity: Programing in mBlock the last proyect.


1. Saludo - Greeting



2. Reflexión - Reflection



3. Objetivo -Goal: Identifies the blocks must be necesary for the programation.


The student identifies the diferents blocks to make diferents action for the diferents sprites of activite.


4. Actividad – Activity: Programing in mBlock the last proyect.

Follow the following instructions to finish the programming project, don't forget to review the rubric.

Coin or fisical colectionable score 




Levels and fisicals

RUBRICA DE EVALUACIÓN FINAL DEL TRABAJO.



Rubrica proyecto programación físicas y personajes (Juego arcade)

Personaje principal y personaje secundario

Coin (objeto puntaje) y niveles

Programación del personaje principal y personaje secundario.

Programación coin (objeto puntaje) y niveles

Trabajo en clase.

Cada uno tiene 6 Sprites – imágenes.

1.0

 

El objeto puntaje tiene 4 Sprites y construyo 8 niveles.

1.0

La programación funciona con normalidad, moviéndose a las diferentes direcciones y reconocen el espacio físico.

1.0

Al tocar una coin esta suma el puntaje y al final de cada nivel este se cambia por el siguiente.

1.0

El trabajo en clase es dedicado al trabajo y poco a otro tipo de actividades.

1.0

Cada uno tiene entre 5 y tres imágenes.

0.5

El objeto puntaje tiene menos de 4 Sprites y los niveles son inferiores a 8

0.5

La programación tiene algunas anomalías y los personajes no reconocen el espacio físico.

0.5

Al tocar la coin esta desaparece y los niveles no cambial al tocar el borde de cada uno.

0.5

En clase le dedico tiempo al trabajo, pero también a charlas y hacer otro tipo de actividades.

0.5



TECNOLOGY WEEK NINE AND TEN


Agenda 

1. Saludo - Greeting

2. Reflexión - Reflection

3. Objetivo -Goal: identify what has been learned

4. Actividad – Activity: Enter the systems page and perform the final practice exercises


1. Saludo - Greeting







2. Reflexión - Reflection




3. Objetivo -Goal: identify what has been learned

In the systems class, students will identify what they learned during the year and will socialize it, to provide feedback.

4. Actividad – Activity: Enter the systems page and perform the final practice exercises

The student must enter the systems page and perform the practical exercises on code.org


After this, you must talk with a neighbor about what you have learned in programming.


Then the year-end feedback will be given.

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