Tercer periodo 1
Third quarter 2024
Contents: Iniciación a los lenguajes de programación y algoritmos.
TECNOLOGY WEEK ONE AND TWO
Agenda
1. Saludo - Greeting
2. Reflexión - Reflection
3. Objetivo -Goal:
4. Actividad evaluable – Evaluable activity:
1. Saludo - Greeting
2. Reflexión - Reflection
In class, students will write in their notebooks the contents of the third period and will write the elementary definitions of programming, such as algorithms and programming.
4. Actividad evaluable - Evaluable activity: write the contents and what is an algorithm
Contents: Iniciación a los lenguajes de programación y algoritmos.
1.Programming language
Un lenguaje de programación es como un conjunto de instrucciones que las personas usan para hablar con las computadoras y decirles qué hacer.
2.Algorithms
Un algoritmo es una serie o secuencia de pasos que debe de seguir un objeto para llegar a un punto o lugar, un ejemplo es:
1+1=2
1+1+2=4
El perro sigue un paso adelante, un paso a la derecha para llegar al cuido.
Compelementary activity
https://www.cokitos.com/aprender-a-programar-un-robot/play/
TECNOLOGY WEEK THREE
Agenda
1. Saludo - Greeting
2. Reflexión - Reflection
3. Objetivo -Goal: identifies the elements that make up an algorithm
4. Actividad practica – Practical activity: logical labyrinth
1. Saludo - Greeting
2. Reflexión - Reflection
3. Objetivo -Goal: Activity: identifies the elements that make up an algorithm
The student will follow a series of steps to identify what an algorithm is through an activity that will be carried out outdoors and will apply the practical elements to provide solutions to problems in their environment.
4. Actividad practica – practical Activity: logical labyrinth
Go to the image or link and follow the instructions that we will see there, advance through all the levels and identify how the algorithms work.
TECNOLOGY WEEK FOUR
Agenda
1. Saludo - Greeting
2. Reflexión - Reflection
3. Objetivo -Goal: Organize algorithms logically
4. Actividad evaluativa- evaluative activity: Introduction to programming
1. Saludo - Greeting
2. Reflexión - Reflection
3. Objetivo -Goal: Organize algorithms logically
The student must identify the correct order of the algorithms to meet an objective or respond to an activity proposed by the teacher.
4. Actividad evaluativa - evaluative activity: Introduction to programming
The activity to be carried out is developed in Code.org; It consists of building the code so that the character executes a movement sequence to reach its final objective.
The activity consists of coupling two types of blocks, the orange colored perimeter to start the action and the second blue colored one for the movements.
Aprende a arrastrar y soltar: ejercicio 1
Actividad 1: https://studio.code.org/s/coursea-2022/lessons/2/levels/1
TECNOLOGY WEEK FIVE
Agenda
1. Saludo - Greeting
2. Reflexión - Reflection
3. Objetivo -Goal: identifies the elements that make up an algorithm
4. Actividad practica – Practical activity: follow the instructiones of the code.org about the programming craft.
1. Saludo - Greeting
2. Reflexión - Reflection
3. Objetivo -Goal: Identify the category of movement.
The student identifies what the hat block and the category blocks are for.
4. Actividad – Activity: Follow the instructions step by step
The activity to be carried out is developed in Code.org; It consists of building the code so that the character executes a movement sequence to reach its final objective.
The activity consists of coupling two types of blocks, the orange colored perimeter to start the action and the second blue colored one for the movements.
TECNOLOGY WEEK SIX
Agenda
1. Saludo - Greeting
2. Reflexión - Reflection
3. Objetivo -Goal: Identify the movement category
4. Actividad – Activity: Practical activity: follow the instructiones of the code.org about the pink blocks
1. Saludo - Greeting
2. Reflexión - Reflection
3. Objetivo -Goal: Identify the category of movement.
The student identifies what the hat block and the category blocks are for.
4. Actividad – Practical activity: follow the instructiones of the code.org about the pink blocks
The activity to be carried out is developed in Code.org; It consists of building the code so that the character executes a movement sequence to reach its final objective.
The activity consists of coupling three types of blocks, the orange colored perimeter to start the action, the second blue colored one for the movements and the third block it is the pink, this can be repeat any action two or three times
Drag blocks into the workspace and try to figure out how to get tresure. Get at least one item to pass any levels.
Practical activity:https://studio.code.org/s/coursea-2024/lessons/9/levels/2
TECNOLOGY WEEK SEVEN
1. Saludo - Greeting
2. Reflexión - Reflection
3. Objetivo -Goal: Identify the movement category
4. Actividad practica – Practical activity: Follow the instructions step by step
3. Objetivo -Goal:Identify the physics of mBlock
The student uses programming blocks that use motion physics and life variables.
4. Actividad – Activity: Follow the instructions step by step
In the following images, the blocks of If will be presented, which will serve to take control of lives and fluid movements, which will be applied to the programming that is in the process of construction and completion.
2. Reflexión - Reflection
3. Objetivo -Goal: Identify the movement category
4. Actividad practica – Practical activity: Follow the instructions step by step
3. Objetivo -Goal:Identify the physics of mBlock
The student uses programming blocks that use motion physics and life variables.
4. Actividad – Activity: Follow the instructions step by step
In the following images, the blocks of If will be presented, which will serve to take control of lives and fluid movements, which will be applied to the programming that is in the process of construction and completion.
Practical activity:https://studio.code.org/s/coursea-2024/lessons/10/levels/2
TECNOLOGY WEEK EIGHT AND NINE
Agenda
1. Saludo - Greeting
2. Reflexión - Reflection
3. Objetivo -Goal: Identify the movement category
4. Actividad – Evaluative activity: Follow the instructions step by step
2. Reflexión - Reflection
3. Objetivo -Goal: Identify the movement category
4. Actividad – Evaluative activity: Follow the instructions step by step
1. Saludo - Greeting
2. Reflexión - Reflection
3. Objetivo -Goal:Identify the physics of mBlock
The student uses programming blocks that use motion, events and control blocks.
4. Actividad – Evaluative activity: Follow the instructions step by step
As shown in the following image, a sprite will be programmed with the order of the blocks, first a green flag event block, then a 10-step movement block, then a costume block and finally in the background, each student you will choose the one you like the most.
At the end each student must save their work
Agenda
1. Saludo - Greeting
2. Reflexión - Reflection
3. Objetivo -Goal: Identify the movement category
4. Actividad practica – Practical activity: Follow the instructions step by step
2. Reflexión - Reflection
3. Objetivo -Goal: Identify the movement category
4. Actividad practica – Practical activity: Follow the instructions step by step
1. Saludo - Greeting
2. Reflexión - Reflection
3. Objetivo -Goal:Identify the physics of mBlock
The student uses programming blocks that use motion, events and control blocks.
4. Actividad practica – practical activity: Follow the instructions step by step
At the beginning of the class, each student goes to look for their work and opent it.
The following image shows how to add a second spite, and will explain how each sprite that is added has a different programming and in this way a cake will be added to program a simple sentence.