Tercer periodo 4

4B



4C








Espacio de almacenamiento de trabajos.


Third quarter 2024


Contents: Segmentos de programación y desarrollo de procedimientos.


Categoría de los bloques de programación y su funcionamiento.


Bloques categoría control.


TECNOLOGY WEEK ONE AND TWO

AGENDA

  1. Saludo - Greeting
  2. Reflexión - Reflection 
  3. Objetivo -Goal: Identify what is programming and algorithms
  4. Actividad evaluativa- evaluative activity: find answers to programming questions
1.Saludo - Greeting  



2.Reflexión - Reflection




3.Objetivo - Goal: Identify what is programming and algorithms

In class, students will look for the definition of some terms that are related to programming and robotics, making an inquiry through different recommended pages where they will answer the questions that will allow the conceptual development of the third period.

 

4. Actividad evaluativa - Evaluative activity: find answers to programming questions

Instruction:

Search the internet for the answers to the following programming question and write the answer in padlet


  1. What are the categories of programming blocks and define each of their functions.
  2. Why is the order of the blocks important when creating a program in mBlock?
  3. What is a sprite and a background?
  4. What function do control blocks have in block programming?
  5. What programming block should be used to move a sprite?
  6. What is a programming segment in mblock?
  7. What function does the green flag have in mBlock, for an example
  8. What function does the red button next to the green flag have, for an example

TECNOLOGY WEEK THREE

AGENDA

  1. Saludo - Greeting
  2. Reflexión - Reflection 
  3. Objetivo -Goal: Identify the elements that make up block programming
  4. Actividad practica- practical activity:build a movement schedule across the screen 
1.Saludo - Greeting  





2.Reflexión - Reflection





3.Objetivo - Goal: Identify the elements make up programming. 

Identify how many categories of blocks there are and what their main functions are, select the blocks necessary to build an algorithm.

4. Actividad practica– Practical activity: build a movement schedule across the screen 

1 select the movement blocks and add muve 10 steps and - 10 steps
2 select the Y and Y motion blocks
3 Select the event blocks, left arrow, right arrow, up and down.
4 Select green flag events, forever and wait.
5 Select the appearances and next costume block.
6 Save the activity to files, save to this computer.




TECNOLOGY WEEK FOUR AND FIVE

AGENDA

  1. Saludo - Greeting
  2. Reflexión - Reflection 
  3. Objetivo -Goal: Indentify the blocks of control.
  4. Actividad evaluativa- evaluative activity: Category sequence mBlock

 

1. Saludo - Greeting




2. Reflexión - Reflection



3. Objetivo -Goal: Identify the blocks of control.

Identifies and selects the control blocks to generate time spaces and waits between the program actions, marking the order of the necessary intervals according to the seconds necessary between action and action.

4. Actividad evaluativa - evaluative activity: Category sequence mBlock

1. Select the objects and add the bat and the puffer fish.

2. Select the bat for programming.

3: Select the event block and add green flag to start everything.

4. Add the forever block.

5. Add the go motion block to the mouse pointer.

6 Add the control blocks by touching the puffer fish.

7.Add appearance categories and time categories.




1. Select the objects and add the bat and the puffer fish.

2. Select the bat for programming.

3: Select the event block and add green flag to start everything.

4. Add the forever block.

5. Add the go motion block to the mouse pointer.

6 Add the control blocks by touching the puffer fish.

7.Add appearance categories and time categories.

8 Save the file and upload it to padlet.




TECNOLOGY WEEK SIX AND SEVEN

AGENDA

  1. Saludo - Greeting
  2. Reflexión - Reflection 
  3. Objetivo -Goal: Indentify the blocks of control.
  4. Actividad evaluativa- evaluative activity: Category control, loops, sprites and backgrounds

 1. Saludo - Greeting




2. Reflexión - Reflection



3. Objetivo -Goal: Identify the blocks of control.

The student identifies the functions of the control blocks by making use of loops and loops, also adding IF conditions to perform event actions contrary to an event.

4. Actividad evaluativa - evaluative activity: Category control, loops, srpites and backgrounds.


1. enter add sprite.

2. Enter create a spite in paint.

3 create a costume of the snake's head and a red tongue that must not touch the circle

4 removes black lines.

5 Duplicates the images to create the losing head.

6 Repeat the step to create a new sprite for the body and another sprite for the fruit.




7. enter backgrounds

8. Select the plus symbol

9. select create or edit background in paint

10. Create three blank costumes.

11. The first one will be edited as desired and will be the main level

12. The second will be the game over

13 the third will be the winner 






14. Follow the following steps below shown in the image to program the head, sprite number 1





TECNOLOGY WEEK EIGHT


AGENDA

  1. Saludo - Greeting
  2. Reflexión - Reflection 
  3. Objetivo -Goal: Indentify the blocks of control.
  4. Actividad evaluativa- evaluative activity: Category control, loops and operators.

 1. Saludo - Greeting





2. Reflexión - Reflection




3. Objetivo -Goal: Identify the blocks of control.

The student identifies the functions of the control blocks by making use of loops and loops, also adding IF conditions to perform event actions contrary to an event.

4. Actividad evaluativa - evaluative activity: Category control, loops and operators.

The students will continue the snake project, organizing as shown in the following images, the control blocks and the elaboration of the variables: body and score 

1. The body will be programmed as a clone which when touched with the color red will add to the extension of the snake sprite.


2. In the last sprite, the object that will increase the score will be programmed and will move when touched by the snake sprite to a random place according to the programming of the green blocks (mathematical operators).



TECNOLOGY WEEK NINE AND THEN


AGENDA

  1. Saludo - Greeting
  2. Reflexión - Reflection 
  3. Objetivo -Goal: Indentify the blocks of control.
  4. Actividad evaluativa- evaluative activity: Category control, loops and operators.


1. Saludo - Greeting



2. Reflexión - Reflection




3. Objetivo -Goal: Identify the elements that make up an algorithm



To finish the construction of the program, students must evaluate the correct functioning of the programming.


4. Actividad - evaluative activity: Category control, loops and operators.


The students will review the programming of their activity and correct errors if they exist (bugs), then they will test their activities and those of their classmates and finally a dialogue will be generated regarding the elements that we generate in the third period

UPLOAD TO PADLET




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